This will be used in the inspector.
static GCallback gdk_threads_unlock = NULL;
static const GDebugKey gdk_gl_keys[] = {
- {"disable", GDK_GL_FLAGS_DISABLE},
- {"always", GDK_GL_FLAGS_ALWAYS},
- {"software-draw", GDK_GL_FLAGS_SOFTWARE_DRAW_GL | GDK_GL_FLAGS_SOFTWARE_DRAW_SURFACE},
- {"software-draw-gl", GDK_GL_FLAGS_SOFTWARE_DRAW_GL},
- {"software-draw-surface", GDK_GL_FLAGS_SOFTWARE_DRAW_SURFACE},
- {"texture-rectangle", GDK_GL_FLAGS_TEXTURE_RECTANGLE},
+ {"disable", GDK_GL_DISABLE},
+ {"always", GDK_GL_ALWAYS},
+ {"software-draw", GDK_GL_SOFTWARE_DRAW_GL | GDK_GL_SOFTWARE_DRAW_SURFACE},
+ {"software-draw-gl", GDK_GL_SOFTWARE_DRAW_GL},
+ {"software-draw-surface", GDK_GL_SOFTWARE_DRAW_SURFACE},
+ {"texture-rectangle", GDK_GL_TEXTURE_RECTANGLE},
};
#ifdef G_ENABLE_DEBUG
/* For direct paint of non-alpha renderbuffer, we can
just do a bitblit */
- if ((_gdk_gl_flags & GDK_GL_FLAGS_SOFTWARE_DRAW_GL) == 0 &&
+ if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
source_type == GL_RENDERBUFFER &&
alpha_size == 0 &&
direct_window != NULL &&
}
/* For direct paint of alpha or non-alpha textures we can use texturing */
- else if ((_gdk_gl_flags & GDK_GL_FLAGS_SOFTWARE_DRAW_GL) == 0 &&
+ else if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
source_type == GL_TEXTURE &&
direct_window != NULL &&
direct_window->current_paint.use_gl &&
guint target;
paint_context = gdk_gl_context_get_current ();
- if ((_gdk_gl_flags & GDK_GL_FLAGS_SOFTWARE_DRAW_SURFACE) == 0 &&
+ if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_SURFACE) == 0 &&
paint_context &&
GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface &&
GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface (paint_context, surface, region))
priv->has_gl_framebuffer_blit = epoxy_has_gl_extension ("GL_EXT_framebuffer_blit");
priv->has_frame_terminator = epoxy_has_gl_extension ("GL_GREMEDY_frame_terminator");
- if (_gdk_gl_flags & GDK_GL_FLAGS_TEXTURE_RECTANGLE)
+ if (_gdk_gl_flags & GDK_GL_TEXTURE_RECTANGLE)
priv->use_texture_rectangle = TRUE;
else if (has_npot)
priv->use_texture_rectangle = FALSE;
else if (has_texture_rectangle)
priv->use_texture_rectangle = TRUE;
else
- g_warning ("Gl implementation doesn't support any form of non-power-of-two textures");
+ g_warning ("GL implementation doesn't support any form of non-power-of-two textures");
priv->realized = TRUE;
}
return current;
}
+
+/**
+ * gdk_gl_get_flags:
+ *
+ * Returns the currently active GL flags.
+ *
+ * Returns: the GL flags
+ *
+ * Since: 3.16
+ */
+GdkGLFlags
+gdk_gl_get_flags (void)
+{
+ return _gdk_gl_flags;
+}
+
+/**
+ * gdk_gl_set_flags:
+ * @flags: #GdkGLFlags to set
+ *
+ * Sets GL flags.
+ *
+ * Since: 3.16
+ */
+void
+gdk_gl_set_flags (GdkGLFlags flags)
+{
+ _gdk_gl_flags = flags;
+}
GDK_AVAILABLE_IN_3_16
void gdk_gl_context_clear_current (void);
+/**
+ * GdkGLFlags:
+ * @GDK_GL_DISABLE: Disable creating new windows with GL rendering
+ * @GDK_GL_ALWAYS: Make all newly created windows use GL rendering
+ * @GDK_GL_SOFTWARE_DRAW_GL: Always use software fallback for drawing
+ * GL content to a cairo_t. This disables the fast paths that exist for
+ * drawing directly to a window and instead reads back the pixels into
+ * a cairo image surface.
+ * @GDK_GL_SOFTWARE_DRAW_SURFACE: Always use software fallback for
+ * drawing cairo surfaces onto a GL-using window. This disables e.g.
+ * texture-from-pixmap on X11.
+ * @GDK_GL_TEXTURE_RECTANGLE: Use the GL_ARB_texture_rectangle extension
+ *
+ * Flags that influence the OpenGL rendering used by GDK.
+ */
+typedef enum {
+ GDK_GL_DISABLE = 1 << 0,
+ GDK_GL_ALWAYS = 1 << 1,
+ GDK_GL_SOFTWARE_DRAW_GL = 1 << 2,
+ GDK_GL_SOFTWARE_DRAW_SURFACE = 1 << 3,
+ GDK_GL_TEXTURE_RECTANGLE = 1 << 4
+} GdkGLFlags;
+
+GDK_AVAILABLE_IN_3_16
+GdkGLFlags gdk_gl_get_flags (void);
+GDK_AVAILABLE_IN_3_16
+void gdk_gl_set_flags (GdkGLFlags flags);
+
G_END_DECLS
#endif /* __GDK_GL_CONTEXT_H__ */
GDK_DEBUG_OPENGL = 1 << 13,
} GdkDebugFlag;
-typedef enum {
- GDK_GL_FLAGS_DISABLE = 1 << 0,
- GDK_GL_FLAGS_ALWAYS = 1 << 1,
- GDK_GL_FLAGS_SOFTWARE_DRAW_GL = 1 << 2,
- GDK_GL_FLAGS_SOFTWARE_DRAW_SURFACE = 1 << 3,
- GDK_GL_FLAGS_TEXTURE_RECTANGLE = 1 << 4,
-} GdkGLFlags;
-
-
typedef enum {
GDK_RENDERING_MODE_SIMILAR = 0,
GDK_RENDERING_MODE_IMAGE,
G_CALLBACK (device_removed_cb), window);
- if ((_gdk_gl_flags & (GDK_GL_FLAGS_ALWAYS | GDK_GL_FLAGS_DISABLE)) == GDK_GL_FLAGS_ALWAYS)
+ if ((_gdk_gl_flags & (GDK_GL_ALWAYS | GDK_GL_DISABLE)) == GDK_GL_ALWAYS)
{
GError *error = NULL;
GdkGLContext *
gdk_window_get_paint_gl_context (GdkWindow *window, GError **error)
{
- if (_gdk_gl_flags & GDK_GL_FLAGS_DISABLE)
+ if (_gdk_gl_flags & GDK_GL_DISABLE)
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,